Materials:
Pair of dice
Set of review questions, or test questions
(Developed by you or students)
B7 Football play cards
How the Game is Played:
First, divide the class into two, separate teams. Designate which team
wil=
l start on offensive or obtain possession. The review questions are
asked =
in an individual fashion to the offensive team. The offensive team
has fou=
r "downs" to advance the ball, or score. The ball is advanced
by answerin=
g the questions correctly. If the offensive students answer the
question =
correctly, they get to role the die. The number rolled by the
student wil=
l symbolize a play from the instructor's offensive play cards (see
below),=
and determine the outcome of the play. However, if the
offensive student=
answers the question incorrectly, the defensive captain is allowed
to rol=
l the die. The number that the defensive student rolls will symbolize
a p=
lay from the defensive play cards. The offensive team must advance
the bal=
l twenty yards in order to obtain a new set of downs. If the offensive
tea=
m cannot advance the ball twenty yards, then possession goes to the
other =
team, and the game is carried on in the same fashion. The game should
be p=
layed on a 100-yard playing field with the ball's progress plotted
on the =
overhead or black board.
Sample Offensive Play Cards:
1. RB runs up the middle for a 3 yard gain.
2. QB pass to WR for 8 yard completion.
3. Incomplete pass.
4. RB runs a sweep for 15 yard gain.
5. QB connects with the TE over the middle for 25 yard gain.
6. RB runs for 5 yard gain.
1. RB stopped for no gain.
2. QB to WR for 20 yard completion.
3. RB breaks free for touch down run.
4. Incomplete pass.
5. QB pass to the TE for 10 yard gain.
6. RB up the middle for 5 yard gain.
Sample Defensive Play Card:
1. Pass intercepted.
2. Offensive holding, 10 yard penalty and loss of down.
3. QB sacked, loss of 5 yards.
4. QB fumbles snap, defense recovers.
5. Incomplete pass.
6. RB stopped for no gain.
Hints:
Offensive cards should favor offense, while defensive cards should
always favor defense.
Instructor should devise numerous offensive and defensive play cards.
Allow students to chose their favorite teams and design cards in that
fashion.
Hollywood Squares Review
Procedure:
1. Ask each student to write two or three questions pertaining to the
class subject matter. Questions can be multiple-choice, true/false,
or fill-in-the-blank.
2. Collect the questions. If you wish, add a few of your own.
3. Simulate the tic-tac-toe game show format used on Hollywood Squares.
Set three chairs at the front of the class. Ask three volunteers
to sit on the floor in front of the chairs, three to sit in the chairs,
and three to stand behind them.
4. Give each of the nine "celebrities" a card with an X printed on
one side and O on the other to tape to their bodies as questions are answered
successfully.
5. Ask for two volunteers to serve as contestants. The contestants
pick members of the "celebrity" squares to answer the game's questions.
6. Ask the contestants questions in turns. The contestants respond
with "agree" or "disagree" to the panel's response as they try to form
a tic-tac-toe.
7. Remaining students not involved in the game are given cards that
say "agree" on one side and "disagree" on the other to flash to contestants
to aid in their decision making.
Hint: Rotate celebrities and contestants
College Bowl
Procedure:
1. Divide the students into teams of three or four members. Have
each team select a name of a college they represent.
2. Give each student an index card. Students will hold up their cards
to indicate they want a chance to answer a question. The format of
the game is a toss-up: Every time you ask a question, any member of any
team can ind=
icate his or her desire to answer.
3. Explain the following rules:
List of other interesting games from TSSFFAP.
1. History Golf
2. History Taboo
3. History Rap
4. Fictionary